flake install melody
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bdd2e5def9
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@ -26,6 +26,7 @@ Options:
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- [ ] Styling
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- [ ] Styling
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- [ ] Custom sounds (via .config)
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- [ ] Custom sounds (via .config)
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- [x] Nix flake
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- [x] Nix flake
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- [ ] double digit counter for number below 10
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# Develop
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# Develop
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@ -29,7 +29,7 @@
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{
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{
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default = pkgs.rustPlatform.buildRustPackage {
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default = pkgs.rustPlatform.buildRustPackage {
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pname = "romodoro";
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pname = "romodoro";
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version = "0.1.0";
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version = "0.1.1";
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src = ./.;
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src = ./.;
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nativeBuildInputs = [
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nativeBuildInputs = [
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@ -50,6 +50,11 @@
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pkgs.cmake
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pkgs.cmake
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];
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];
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cargoLock.lockFile = ./Cargo.lock;
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cargoLock.lockFile = ./Cargo.lock;
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installPhase = ''
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# copy the sound file
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mkdir -p $out
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cp $src/src/assets/melody.mp3 $out
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'';
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};
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};
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});
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});
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1
result
Symbolic link
1
result
Symbolic link
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@ -0,0 +1 @@
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/nix/store/pgv753ssnznv9hlapz6c2vnh6fmw9pgg-romodoro-0.1.1
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14
src/app.rs
14
src/app.rs
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@ -44,19 +44,19 @@ impl App {
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}
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}
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pub fn tick(&mut self) {
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pub fn tick(&mut self) {
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// Notification logic...
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// Notification logic...
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// TODO add ticking sound for the 5 second cooldown
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if self.current_time_left() <= 0 {
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if self.current_time_left() <= 0 {
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thread::spawn(|| {
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thread::spawn( || {
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let (_stream, stream_handle) = OutputStream::try_default().unwrap();
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let (_stream, stream_handle) = OutputStream::try_default().unwrap();
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// TODO add this to the app object instead of opening it every interval (ram)
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// TODO add this to the app object instead of opening it every interval (ram)
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let file = match File::open("./src/assets/melody.mp3") {
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let file = match File::open("./melody.mp3") {
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Ok(file) => file,
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Ok(file) => {
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Err(_) => File::open("~/.config/romodoro/assets/melody.mp3").unwrap(),
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};
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let file = BufReader::new(file);
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let file = BufReader::new(file);
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let source = Decoder::new(file).unwrap();
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let source = Decoder::new(file).unwrap();
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stream_handle.play_raw(source.convert_samples());
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stream_handle.play_raw(source.convert_samples());
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},
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// if file is not found, just skip playing
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Err(_) => (),
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};
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// FIXME increase the sleep based on the length of the sound
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// FIXME increase the sleep based on the length of the sound
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std::thread::sleep(std::time::Duration::from_secs(5));
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std::thread::sleep(std::time::Duration::from_secs(5));
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